PSG

03 Jul 2010

The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches.

GPP

In the Game Preproduction Course, the students plan and pitch the genre and scope of their game, including the actual design, interactivity, theme, art style, and possible project issues. Students will decide on what features will be in the game and who will do what on the project. The students will also design out their story and the assets needed in their project and who will be working on them as well.

GNW

The Game Networking Course will cover the techniques and technologies required to create network-enabled games. Students will learn basic networking principles, network protocols, game-specific networking techniques, and various APIs and encapsulation techniques. In addition to connection-oriented and connectionless communications methods, students will also learn various network architectures (including the client/server model and peer-to-peer model) and the standard Windows/Unix Sockets API in C/C++.

ED2

The Engine Development II Course focuses on the most utilized motion systems found within game engines, taking into account low-level graphics libraries as well as 3D hardware issues. The course covers programming complex object and character motions driven by animations or user input. Additionally, game object interaction with other objects and environments using collision detection and reaction is covered.

RTA

01 Jul 2010

Rich and efficient real time animation has become critical in today’s 3D games. In this course, the students will examine a wide scope of animation techniques that are used in traditional computer animations and in-game real time animation. Course material will focus on developing executable animation components including, morphing, articulated animation, skin and bones characters, an adaptable animation playback system and exporting/importing animation data from industry standard animation creation tools.

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