GP1

29 Aug 2010

The Game Project I Course immerses students in a four-week game development project with heavy emphasis on teamwork and two milestones; Feature Fragment(s) one and two. Students will take their documentation created in previous classes and begin work on their project by coding their core gameplay and major features for their game by the end of the month.

GPA

17 Aug 2010

In the Game Planning & Architecture Course, project teams meet to plan the art and technology for their game. They work together to create a project plan and assess the risks in their project as well as meet with artists to develop early prototypes of the more challenging pieces of technology in their project. This course is designed to help students develop strong communication skills as they work in a team with programmers and artists.

PSG

03 Jul 2010

The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches.

GPP

In the Game Preproduction Course, the students plan and pitch the genre and scope of their game, including the actual design, interactivity, theme, art style, and possible project issues. Students will decide on what features will be in the game and who will do what on the project. The students will also design out their story and the assets needed in their project and who will be working on them as well.

GNW

The Game Networking Course will cover the techniques and technologies required to create network-enabled games. Students will learn basic networking principles, network protocols, game-specific networking techniques, and various APIs and encapsulation techniques. In addition to connection-oriented and connectionless communications methods, students will also learn various network architectures (including the client/server model and peer-to-peer model) and the standard Windows/Unix Sockets API in C/C++.

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